09-13-2020, 01:27 AM
I'll still keep AMS2 installed and might have a go from time to time, but knowing me once I've mentally moved on I'll be completely focused on the next thing.
The iRacing physics/FFB is an interesting discussion. I was expecting the cars to be unrecoverable after a slide but wasn't sure since the V7 tyre model is meant to be improved for this. It's definitely less forgiving but I feel it's more realistic to skid pan days I've done in real life. You can catch slides but past a certain point there's no chance. In AMS2 I got pretty good at catching some outrageous slides. The cars were always fun to drive and felt 'alive', but now I understand the simcade label it's been given by some (although I think that's too harsh). I have to drive more sensibly so far in iRacing, with more respect to losing the car. I need to be smooth, where as in AMS2 I was becoming a specialist at driving with the car on a constant oversteering knife edge.
FFB is interesting too. At first the strength was way too low and it was so vague. I cranked it up with some minimum force and it's much better. Not as much feedback for general weight transfer as AMS2 but a lot more violent if you clip a curb, which feels more realistic. The car feels heavier and more life like in that respect. Ideally I'd like a mix of the two.
One strange thing is not having live tyre and brake temp feedback. I guess that's more realistic too.
I'm out of rookie class now for road racing so i just need to practice and gain confidence. Anyways I've hijacked the thread enough, best of luck in the last round.
The iRacing physics/FFB is an interesting discussion. I was expecting the cars to be unrecoverable after a slide but wasn't sure since the V7 tyre model is meant to be improved for this. It's definitely less forgiving but I feel it's more realistic to skid pan days I've done in real life. You can catch slides but past a certain point there's no chance. In AMS2 I got pretty good at catching some outrageous slides. The cars were always fun to drive and felt 'alive', but now I understand the simcade label it's been given by some (although I think that's too harsh). I have to drive more sensibly so far in iRacing, with more respect to losing the car. I need to be smooth, where as in AMS2 I was becoming a specialist at driving with the car on a constant oversteering knife edge.
FFB is interesting too. At first the strength was way too low and it was so vague. I cranked it up with some minimum force and it's much better. Not as much feedback for general weight transfer as AMS2 but a lot more violent if you clip a curb, which feels more realistic. The car feels heavier and more life like in that respect. Ideally I'd like a mix of the two.
One strange thing is not having live tyre and brake temp feedback. I guess that's more realistic too.
I'm out of rookie class now for road racing so i just need to practice and gain confidence. Anyways I've hijacked the thread enough, best of luck in the last round.
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AMS2 Sprint Race Champion 2020
AMS2 Sprint Race Champion 2020