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incidents evaluation/ratio
#1
Hi,
A question about incidents: in a race I had a slight but actual contact with another player. After the race I expected to see it in the stats but the incidents counter read 0. 
Are there then some kind of contacts that doesn't count as incidents? I assumed that every single contact, even the slightest, would.
Thanks,
Gianluca
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#2
As far as I know the incident data is provided by the game, there is no algorithm in the SRS side. At least in AC, not all incidents count the same (a single contact can be counted as 0,1,2.. incidents) and it might be different for each car, see this as example: https://www.simracingsystem.com/showthread.php?tid=6438
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#3
(05-23-2020, 06:34 PM)David Iglesias Wrote:  As far as I know the incident data is provided by the game, there is no algorithm in the SRS side. At least in AC, not all incidents count the same (a single contact can be counted as 0,1,2.. incidents) and it might be different for each car, see this as example: https://www.simracingsystem.com/showthread.php?tid=6438

SO if someone hits you and you spin into someone else, it counts as your incident?
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#4
(05-23-2020, 06:12 PM)Gianluca Roncaglia Wrote:  Hi,
A question about incidents: in a race I had a slight but actual contact with another player. After the race I expected to see it in the stats but the incidents counter read 0. 
Are there then some kind of contacts that doesn't count as incidents? I assumed that every single contact, even the slightest, would.
Thanks,
Gianluca

Like David said, AC decides if the contact is incident or not. Sometimes it is, sometimes it's not, and it's not unusual that one driver gets incident, and other doesn't.

(05-23-2020, 06:43 PM)Akhil Rao Wrote:  
(05-23-2020, 06:34 PM)David Iglesias Wrote:  As far as I know the incident data is provided by the game, there is no algorithm in the SRS side. At least in AC, not all incidents count the same (a single contact can be counted as 0,1,2.. incidents) and it might be different for each car, see this as example: https://www.simracingsystem.com/showthread.php?tid=6438

SO if someone hits you and you spin into someone else, it counts as your incident?

Yup. And you'll probably get at least 2 incidents or even more (depending on how many times you hit the guy, or the game "thinks" you hit). You can protest the driver who's fault it was, and they'll get suspension, but your incidents will still stand.
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#5
Thanks for your replies. So I think that the ratio on evaluating contacts/incidents will still be a mystery Smile
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#6
funny, i get rear bump few times when i get incident counted but the author of this end without counted incident,
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#7
(05-23-2020, 07:55 PM)Igor Relja Wrote:  
(05-23-2020, 06:12 PM)Gianluca Roncaglia Wrote:  Hi,
A question about incidents: in a race I had a slight but actual contact with another player. After the race I expected to see it in the stats but the incidents counter read 0. 
Are there then some kind of contacts that doesn't count as incidents? I assumed that every single contact, even the slightest, would.
Thanks,
Gianluca

Like David said, AC decides if the contact is incident or not. Sometimes it is, sometimes it's not, and it's not unusual that one driver gets incident, and other doesn't.

(05-23-2020, 06:43 PM)Akhil Rao Wrote:  
(05-23-2020, 06:34 PM)David Iglesias Wrote:  As far as I know the incident data is provided by the game, there is no algorithm in the SRS side. At least in AC, not all incidents count the same (a single contact can be counted as 0,1,2.. incidents) and it might be different for each car, see this as example: https://www.simracingsystem.com/showthread.php?tid=6438

SO if someone hits you and you spin into someone else, it counts as your incident?

Yup. And you'll probably get at least 2 incidents or even more (depending on how many times you hit the guy, or the game "thinks" you hit). You can protest the driver who's fault it was, and they'll get suspension, but your incidents will still stand.


I should definitely save the replay and submit protests then- way too many incidents with people in the Montreal leg of the Tatuus series.
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#8
To be fair, there's one wall after the first chicane that likes to create a gravitational field and suck the back end of my car into it when I'm not ultra focused on getting the second apex. I hit that wall way more than I hit (or get hit) by other drivers... but that likely isn't the case for most drivers on this track.
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