I need a new mouse so thanks for the tip!
Still getting my head round the way of working but on my 2nd attempt at that Porsche was about 2 hours (3-4 before). Already made the yellow/black design in 2d and applied it in the same way as your camo.
Did the Cobra tonight in a few hours as well.
Is certainly going to speed up team skins. Got lots of designs I have wanted to try that aren't possible in 2d.
Shaun Clarke Racing (Previously TPCSimRacing) driver and painter.
https://www.facebook.com/PlankLiveries
01-19-2019, 12:04 AM (This post was last modified: 01-19-2019, 12:07 AM by Ethan Dean.)
Decided to do the Tatuus series. Went a European F3 direction even though it's not the Dallara, close enough though. The side stripe might be better further back but I didn't fancy aligning it all up, the map's laid out a bit funnily and I haven't taken the time to get into this 3D painting business
I haven't done this method in a long time, but one of the really cool things you can do with Mudbox/Photoshop is export your current camera position to a PSD, then paint right on top of the 2d image created, then re-import it back to Mudbox from the same camera position as a stencil. Not sure if that would have made the above example easier or not, but it's a really cool option. Especially if you want to do some doodling using better line art tools found in Photoshop. Check out the first part of this vid:
Tutorial on how to use Autodesk Mudbox and Adobe Photoshop to make custom liveries! https://tinyurl.com/yaetz4qz
Grab my PDash Skins (an Assetto Corsa HUD app) here: https://tinyurl.com/y95ewubz
Thats a very cool feature and one i can see coming in handy when making new stencils. For the cobra already had the generic stencil made. Just a few bits to tidy up and make it fit.
Also the 2 shape stencils you use come in so handy. I looked at them and though nah i'll never use them but the are so use full for tidying bits up.
'F' gets used a lot for focusing the camera.
Shaun Clarke Racing (Previously TPCSimRacing) driver and painter.
https://www.facebook.com/PlankLiveries
(01-19-2019, 02:54 PM)Michael Martin Wrote: We all have to start somewhere.
That's a great job on a 2d template
Thanks. Been making my own AC skins since release, and have been painting in general since '04 I think. I just haven't bothered with the 3D stuff. If the map is good enough 2D is no problem.
How do I upload new version of a skin? I did some minor changes to my Lotus, and it shows fine on my end, but on YT it's still the old one. Do I need to create a whole new one or...? Ingame app says that my skin is fine.
(01-21-2019, 02:06 PM)Igor Relja Wrote: How do I upload new version of a skin? I did some minor changes to my Lotus, and it shows fine on my end, but on YT it's still the old one. Do I need to create a whole new one or...? Ingame app says that my skin is fine.
This is the thread you want to take a look at for your particular issue:
The trick is to simply make a full copy of your current skin folder, delete your old one, and rename your new one to the correct name. This definitely works (I've done is dozens of times now).
Tutorial on how to use Autodesk Mudbox and Adobe Photoshop to make custom liveries! https://tinyurl.com/yaetz4qz
Grab my PDash Skins (an Assetto Corsa HUD app) here: https://tinyurl.com/y95ewubz