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Got my vote! Spa was horrible this week....
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09-01-2019, 08:44 PM
(This post was last modified: 09-01-2019, 08:45 PM by Russell Sobie.)
All 100% damage does is make people quit races sooner because there is now a chance their cars might become undrivable. Higher damage percentage in no way changes actual racing behavior. Asshats are going to be asshats whether or not their cars fall apart in collisions. At least with lower damage racing incidents and/or netcode incidents don't cost people the whole race on the first lap.
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09-02-2019, 10:08 AM
(This post was last modified: 09-02-2019, 10:10 AM by James Blint.)
At least they would quit or go the pit, instead of perpetuating incidents. "100% Damage" used to be a thing on US servers, i didn't really notice it until.. well something drastic happened on Road America. Personally i wouldn't mind at all, im sure eventually that would calm down some people but it would take some time, a lot of DNF's and collateral damages in the process.
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The bad driver would quit, but so would the innocent driver or drivers they took out, usually on lap 1. That's what the 60% helps with. Sure, some aggressive chucklehead gets to stay in the race and might be a danger to others, but once lap 1 is over, that guy's aura of danger shrinks significantly. It's the innocent drivers that get punted/dive bombed that 60% helps, and I'd rather the rules be nicer to drivers just trying to race than be overly punitive to the rare asshole.
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09-03-2019, 02:02 PM
(This post was last modified: 09-03-2019, 02:03 PM by Sergio Mendez.)
Reckless people won’t change their ways even with 100% damage. They don’t care about inc ratio or car damage. They only think in overtake you in the next corner and let the chips fall where they may. They won’t care about their cars so they won’t care about you. It’s a shame but in my opinion an incident ratio filter to enter in split 1 is the only way I trust.
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