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Shaders Lights Patch utilization in races
#5
(02-06-2019, 02:26 PM)Fredrik Söderstedt Wrote:  How is SLP/SOL with the FPS?
And if SRS implements either it really needs to start doing the checksum checks before you try to join the server so its not another component that can go wrong.

I don't have an high end pc (I5 6400 and Radeon 380 4GB) and i get 60 fps with medium-high settings using SLP/SOL, i've also raced at night with 20 cars and i didn't have problems running it
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RE: Shaders Lights Patch utilization in races - by Andrea Papasodaro - 02-06-2019, 06:32 PM

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