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Damage percent
#2
For realism, I'm sure it would be nice to have 100%, but then it would take just one small mistake from someone to cause many possible DNFs, probably mostly in open-wheels Wink You have a point, though.
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Messages In This Thread
Damage percent - by Javier Malonda - 09-08-2017, 12:54 PM
RE: Damage percent - by Sami Kalli - 09-08-2017, 01:10 PM
RE: Damage percent - by Richard Dees - 09-08-2017, 01:27 PM
RE: Damage percent - by Javier Malonda - 09-08-2017, 06:53 PM

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