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AMA: Assetto Corsa Competizione
#7
(06-21-2018, 01:35 PM)Dawid Melnarowicz Wrote:  1. How does force feedback feel? Is it good or could be better? Could you compare it to Assetto Corsa?
2. Kunos didn't mentioned a lot about rating system in the game. Did you find out something at E3 during talk with other people, maybe devs etc.?


1. Force feedback is definitely an improvement, the bumps and forces the cars receive are replicated much better, however I do feel there's still room to improve.
2. The rating system is very technical, ofc I didn't get full details, but it's a huge step forward in terms of proper match making.

(06-21-2018, 01:39 PM)Rafael Jimenez Wrote:  Online competition system.

Did you see the multiplayer submenu?
Will it be PC2 type or GTSport type?

Unfortunately no look at multiplayer, but the majority of the UI is a massive step for.


(06-21-2018, 02:10 PM)Russell Sobie Wrote:  What do they have for Helicorsa/Car Radar equivalent, if any? AC out of the box has the tiny red arrows on the outside of the screen which is fairly useless, as anyone on single screen setups knows. I know they don't officially support modding, but apparently they aren't going to lock things down to prevent it... any more word on that?

1. I saw the arrows on screen again, so I think that's the approach they're taking. Saying that, feedback is important at this stage, so we may see change.
2.As far as modding goes, I believe it's the same approach as AC whereby if we can do it, we can have it.
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Messages In This Thread
AMA: Assetto Corsa Competizione - by Josh Martin - 06-21-2018, 01:13 PM
RE: AMA: Assetto Corsa Competizione - by Josh Martin - 06-21-2018, 03:27 PM

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