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Post your new Skins for Season Starting June 1st, 2020!
#11
(06-01-2020, 03:30 AM)Cristiano Garcia Wrote:  
(05-31-2020, 04:02 AM)Lawrence Nelson Wrote:  
(05-30-2020, 03:22 AM)Russell Sobie Wrote:  Hah... I bet you thought I already painted one of the newly announced cars and you'd get to look at it now! Well, technically correct! But these are just the cars I've done in the past so far... new liveries are coming for the Radical, the Pugeot, the Legends Ford, and maybe even the Porsche 911 GTA.

I am thinking I might do a streaming series for them live on youtube! How exciting!

Here's the Dallara F317 I may or may not be racing this season:
[Image: 7uajwJbl.png]




And here's the BMW 235i which I will definitely be racing this season:
[Image: BqytBNDl.png]

More to come!


Can I get the Dallara F317 template(s)?

the tamplate is inside the car folder, you just need to unzip

Thank you!
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#12
These are the masks that I have created for myself and for a partner who also usually runs with me. I plan to do it for Dallara too, but I still can't get the colors to look good, I have to practice a lot more.
Creating masks has been a discovery, it is very entertaining and relaxing!

If someone likes them, I don't mind sharing them.

A greeting!



[Image: 37s3VQ8.jpg]
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#13
Legends skin.
But the skin app did not upload...did someone managed to upload his personal skin with this car? Skin app said " upload unavailable ".

Cheers.    
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#14
Photo 
Hi all, these are the skins I made for the Peugeot 106, customized for the 4Fun Team.
[Image: 3z67U7X.jpg]
www.4funsimracing.com
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#15
I look forward to seeing the skin police out on track.

I've been super busy so not much time for racing.
Going to focus on the SR3 this series. May do the 235i in the daily races.

[Image: lu1j9IT.jpg]
Also streamed the making of the Radical for those that are interested.
It's long and slow but it's the full process.
Part 1
https://youtu.be/nJ-GZstGvik

Part 2
https://youtu.be/4IvgaJijcwY

Part 3
https://youtu.be/KIMUHTylf6A

And not for a current series but hopefully a future one Smile
*image courtesy of Marek Vons 
[Image: wLVbKjk.jpg]
Shaun Clarke Racing (Previously TPCSimRacing) driver and painter.
https://www.facebook.com/PlankLiveries
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#16
That McLaren is waiting for a chance to ride on SRS. Awesome work Michael! Your liveries look gorgeous on unreal engine!!!
Shaun Clarke Racing team.
https://www.youtube.com/channel/UCXFr32FURbIpcY7IAMUaO7A
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#17
(06-04-2020, 11:15 AM)Michael Martin Wrote:  Part 1
https://youtu.be/nJ-GZstGvik


It's always cool to see someone bump around in Mudbox to see what others have come up with for solutions to common problems.

For instance... I typically select all of the faces that represent the paintable car body, hide them, and then go through the list of non-hidden objects in the geometry category and delete them from the list. Inverting selection like you do and then deleting will save me probably 5 minutes per car for setup! I'd recommend deleting the faces you will never paint, however. Normally being destructive like this is a Bad Thing™ but given you always can get the fbx of the original model at any time, it isn't a problem here. This also lets you delete unused shaders which lowers the file size and cuts down on load and save times.

I'm also curious why you did most all the logo work in GIMP instead of just creating a stencil and painting logos directly on the 3D model. If the UV mapping has any curvature at all, you are going to have to really futz with it in your 2D app to make it look right on the car itself. And, with X mirroring, you get placement for free (you just have to remember to turn it off and paint it a second time when you have everything where want it).
Good stuff! Thanks for sharing!

I recently found a really cool trick in Mudbox that you will likely find really useful. The next car I paint I'll stream the process. Here's a hint: if you create a plane somewhere in the Mudbox scene and assign the same shader as the rest of the body, you can paint in both 3D and 2D in the same application! I put my Krytek pattern on much of the Glickenhaus in my latest skin BEFORE I learned this trick... and spent the majority of the painting fumbling around in Photoshop when I could have done all of that pattern work in about 5 minutes in Mudbox directly on the car.

Hrmm... I should probably finish and upload that video and start another car. Probably today. Big Grin
Tutorial on how to use Autodesk Mudbox and Adobe Photoshop to make custom liveries! https://tinyurl.com/yaetz4qz
Grab my PDash Skins (an Assetto Corsa HUD app) here: https://tinyurl.com/y95ewubz
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#18
Here's the Glickenhaus SCG003!

Youtube Video! >>>CLICK HERE<<< Youtube Video!




[Image: FzUJvIrl.png]
[Image: jIjcYYOm.png] [Image: aGHB0v1m.png]
Tutorial on how to use Autodesk Mudbox and Adobe Photoshop to make custom liveries! https://tinyurl.com/yaetz4qz
Grab my PDash Skins (an Assetto Corsa HUD app) here: https://tinyurl.com/y95ewubz
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#19
Thanks for the video link.

I tend to hide instead of delete just so I can bring something back without having to re-import the fbx. Sometimes it's nice to have a slow down while it loads/saves.

For me I find that Mudbox doesn't always give the the sharpest results. A lot of the time it gives me a soft focus look. In Gimp i know i can get 100% pin sharp every time. Maybe not as important for SRS because of the file limits but i have clients that demand pixel perfect lol.
Mudbox has it's place helping with the wonky bits and cross panel logos. X mirror is so handy for the reason you state.
You can do the same placement trick in gimp by flipping the layer. Doesn't work with all templates but most.

I do like the shader technique. Couldn't remember how to do it so thanks for the reminder.
Shaun Clarke Racing (Previously TPCSimRacing) driver and painter.
https://www.facebook.com/PlankLiveries
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#20
(05-31-2020, 03:26 PM)Martin Smith Wrote:  Here's what I've done so far.
Completed a few more skins and changed the F40
   
   
   
   
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