Hello There, Guest! Register



Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
New Assetto Corsa series starting June 01!
#23
(05-31-2020, 04:52 PM)Steen Toudal Wrote:  Some great choices for next series.  Smile

Does anyone know if there's a way to get rid of the helmet of the Porsche GT America in VR? I really like the car, and only part of the helmet is visible, but it's pretty annoying. Maybe there's some INI file that can be edited to make it fully transparent - or something...  Huh
Found this on reddit, maybe it helps.

"For modded cars , if the data folder is not hidden , open driver3d and delete all , now copy and paste this below
You will find this assettocorsa/sdk/dev/content/cars/formula_k/data --------driver3d

[MODEL]
NAME=driver
POSITION=0,0,0

[STEER_ANIMATION]
NAME=steer.ksanim
LOCK=200

[SHIFT_ANIMATION]
BLEND_TIME=100
POSITIVE_TIME=150
STATIC_TIME=10
NEGATIVE_TIME=150
PRELOAD_RPM=6000
INVERT_SHIFTING_HANDS=0

[HIDE_OBJECT_0]
NAME=DRIVER:HELMET

[HIDE_OBJECT_1]
NAME=DRIVER:GEO_Driver_FACE

[HEAD_MOVEMENT]
FILTER=0.15 ; AMOUNT OF FILTERING APPLIED TO THE G VALUES. 0=no movement, do not use. Low values=high filter, high values=low filter
MAX_G=2.0 ; Max G level allowed. G above this value will be clamped
ROLL_MAX_DEG=-12.0 ; Head roll vs lateral G. Max rotation at MAX_G lateral G
PITCH_MAX_DEG=-15 ; Same as above but for head pitch vs longitudinal G (braking)
YAW_MAX_DEG=20 ; Same as above for head yaw vs lateral G"
Reply


Messages In This Thread
RE: New Assetto Corsa series starting June 01! - by Rafael S Silva - 05-31-2020, 11:55 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)