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Assetto Corsa Skin Transfer App V1.1
There's a number of ways to keep it under the limit and still have a great looking paint job for racing. I feel like I've typed these up somewhere already. Oh, I had a small blurb about it in my old ass tutorial for making skins in Mudbox. Here's a list of things you can do:
  • Work in whatever size you want, but when it comes time to prep your skin for the final livery, don't have anything over 2048x2048. Most every skin will look fine at that res. Some you can even get by on half that still!
  • For anything not the "main part of the skin" don't have over 512x512. Likely those textures are going to be for details that you won't be able to make out passed a few dozen meters anyway.
  • Try simply deleting certain texture files out of the directory and see if the fall back texture is good enough for your skin. For instance, delete any textures that are for "custom tyres". If the texture doesn't exist in your folder, the one that is the default file will be used instead.
  • Don't save with an alpha channel if you don't actually have transparency in the particular texture you are doing.
That's most of it. Very few skins I make force me to do drastic alterations to keep them under 10MB. 

If you have specific questions, or need help with a specific skin you've made, feel free to PM me with a place I can download what you have and I'll see if I can't get you under the bar.
Tutorial on how to use Autodesk Mudbox and Adobe Photoshop to make custom liveries! https://tinyurl.com/yaetz4qz
Grab my PDash Skins (an Assetto Corsa HUD app) here: https://tinyurl.com/y95ewubz
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RE: Assetto Corsa Skin Transfer App - by Joe Blow - 05-16-2017, 11:36 AM
RE: Assetto Corsa Skin Transfer App V1.1 - by Russell Sobie - 04-27-2019, 10:08 PM

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