03-21-2018, 05:39 PM
You can usually knock out a bit of size for a basic body skin file by looking at the alpha channel to confirm that you don't actually need it, and then deleting it. Then export as the usual DTX5 setting. I'm not at home right now so I can't get to the Intel settings I use, but I haven't had any problems getting my more recent skins down under 10MB total.
The other thing you can do is skimp on image size. For body skins, I don't bother with more than 2048x2048. Lots of stock wheels come in 1024x and bigger... you can likely get away with 512x or even 256x... especially any blur textures. Or even cheaper: simply don't have custom wheels. If the file is missing for any particular thing, it will default to what the base car uses... in some cases you won't even see a difference.
The other thing you can do is skimp on image size. For body skins, I don't bother with more than 2048x2048. Lots of stock wheels come in 1024x and bigger... you can likely get away with 512x or even 256x... especially any blur textures. Or even cheaper: simply don't have custom wheels. If the file is missing for any particular thing, it will default to what the base car uses... in some cases you won't even see a difference.
Tutorial on how to use Autodesk Mudbox and Adobe Photoshop to make custom liveries! https://tinyurl.com/yaetz4qz
Grab my PDash Skins (an Assetto Corsa HUD app) here: https://tinyurl.com/y95ewubz
Grab my PDash Skins (an Assetto Corsa HUD app) here: https://tinyurl.com/y95ewubz