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The only thing the app can see is folder names and if they exist, as far as I know. The only way it would be able to differentiate version numbers is if every release of the car they literally put it in a new folder structure. Unless you are actually making different cars (like a 2012 version vs. a 2013 or something) then I'm pretty sure most mod makers aren't going to bother with that noise.
Best to just subscribe to the AC Mod thread and get notified on the regular about posts in that thread about updates that actually hit SRS servers.
Tutorial on how to use Autodesk Mudbox and Adobe Photoshop to make custom liveries! https://tinyurl.com/yaetz4qz
Grab my PDash Skins (an Assetto Corsa HUD app) here: https://tinyurl.com/y95ewubz
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Hi,
did the new update fixed the tires consumption?
Because in the first two races (road atlanta and donington) the front tires at the end of the race were finished, but at tsukuba the consumption was very low. I also tried to do some laps at nurburgring for the today's race and the tires after 10 minutes were around 80% (i don't remember)
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Who was dukes of Hazzarding during the race lol
Shaun Clarke Racing (Previously TPCSimRacing) driver and painter.
https://www.facebook.com/PlankLiveries
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Another update? :O
Too many updates for a series this is
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Probably best to stick to one version of a car throughout an entire season. This would require the AC Mod thread to not point to the main page for RaceDepartment mods but instead point to a specific version number download page... which has yet to happen... so this seems like a damned if you do, damned if you don't situation.
Tutorial on how to use Autodesk Mudbox and Adobe Photoshop to make custom liveries! https://tinyurl.com/yaetz4qz
Grab my PDash Skins (an Assetto Corsa HUD app) here: https://tinyurl.com/y95ewubz