06-08-2018, 05:12 PM
250ms-270ms in Assetto Corsa is stable for Close battle, i tell you this because that's the way i love to race, side by side in every corner, and i always have 250ms as minimum (sometimes 240) and i havent problem at all, I'm from Argentina so it is normal and i'll never be able to go lower of 240ms in USA-Europe servers. If you put a limit on the server for example 150ms maxium, you'll have like 30-35% less users iN SRS because at least 30% are South America / Asia with more than 180ms ping and they'll be kicked.
One thing is "MS PING" and other one is "PL: Packet Loss" you can see this clearly playing War Thunder (F2p game) via Steam, if the "lag guy" have stable conection without problems, in my case 50mb (5.4mb/s Download 3.2Mb/s Upload) stable conection you'll have no problem, but if i have a peak, i dont know... 320ms for 4 seconds and then go lower to 250ms, in that moment you'll se my car: "Flying/Moving at 3fps/ disapear-reapear/etc" when ping go back to stable 240-270ms you'll se my car like evryone else, on track, racing in real time.
One thing is "MS PING" and other one is "PL: Packet Loss" you can see this clearly playing War Thunder (F2p game) via Steam, if the "lag guy" have stable conection without problems, in my case 50mb (5.4mb/s Download 3.2Mb/s Upload) stable conection you'll have no problem, but if i have a peak, i dont know... 320ms for 4 seconds and then go lower to 250ms, in that moment you'll se my car: "Flying/Moving at 3fps/ disapear-reapear/etc" when ping go back to stable 240-270ms you'll se my car like evryone else, on track, racing in real time.