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Where to put the Lotus 25 Helmet?
#10
My guess is that a car has to be set up to reference a helmet dds file directly in the same folder as the car. If it isn't set up that way, you are stuck using only official Kunos helmets referenced using the skin.ini file. My hope was that if you had the texture in the skin folder it would automatically ignore anything elsewhere in the file structure, including whatever you might have referenced in your skin.ini file (if one exists). This is how games like Quake handled things... if there was something in a pak file, it would use that... but if you have a local file outside of the pak it would use that as an override.

Hmm... I wonder if you could recreate a file structure inside your skin folder somehow that would replicate where the regular helmets are? I'm at a loss, fellas. No time to test such things. Just offering ideas at this point. Smile
Tutorial on how to use Autodesk Mudbox and Adobe Photoshop to make custom liveries! https://tinyurl.com/yaetz4qz
Grab my PDash Skins (an Assetto Corsa HUD app) here: https://tinyurl.com/y95ewubz
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Messages In This Thread
Where to put the Lotus 25 Helmet? - by Frank Pit - 02-17-2018, 01:11 AM
RE: Where to put Lotus 25 Helmet - by Frank Pit - 02-19-2018, 12:33 PM
RE: Where to put the Lotus 25 Helmet? - by Russell Sobie - 02-19-2018, 09:23 PM

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