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Mechanical damages to 100%
#5
As for what Simon said: the incident calculation algorithm is not on SRS but on AC, so I think there's nothing that can be done (although these are good points for sure). Point 3 is a consequence of points 1 and 2: in most of the cases of contact (or at least in the majority of the cases) there is one "guilty" and one "victim". Overpunishing incidents would hit hard both, and I wouldn't like this scenario. (My 2 cents of course.)
As for what Dario said: what he describes is the perfect racing world i'd like to be in Smile but I think it's hard to apply this damage ratio in a public server with thousands of racers, ruled by a protest/warning/suspension system. Every race in SRS counts 10 or more incidents: the halfth of the racers would not be able to make it to the end. Maybe in the midterm/longterm this would lead to a big reduction of incs, but getting toward would be painful in my opinion Smile On the contrary, it would perfectly fit a single racing league with less and more disciplinate players.
I survived lap 1. Now I can deal with anything in life.
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Messages In This Thread
Mechanical damages to 100% - by Dario Bucalo - 01-08-2021, 03:05 PM
RE: Mechanical damages to 100% - by Simon Speth - 01-08-2021, 04:22 PM
RE: Mechanical damages to 100% - by Dario Bucalo - 01-08-2021, 05:42 PM
RE: Mechanical damages to 100% - by Gianluca Roncaglia - 01-08-2021, 06:10 PM
RE: Mechanical damages to 100% - by Omer Kinay - 01-08-2021, 07:20 PM
RE: Mechanical damages to 100% - by Russell Sobie - 01-09-2021, 02:22 AM
RE: Mechanical damages to 100% - by Michal Ringes - 01-09-2021, 07:09 PM

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