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Mechanical damages to 100%
#4
You're both more experience than me and I read with pleasure your considerations, but I tend to agree with Simon on his thoughts about damage. I'm recently driving in Assetto Corsa Competizione and a couple days ago, in a race I was in a good position, I made a breaking mistake and slightly hit the wall with the front left of the car. This cost me a lot, like 2-3 seconds per lap, as the performance of that GT3 got really influenced by it; a 100% damage ratio, even if more accurate from a simulation point of view, can really be frustrating.
I don't really get very well how big is the influence of incident points on driver matchmaking, but I saw myself, when registering to a race, being on a higher position in the queue than drivers with a lot more rating points than me, so I assume incident points are already quite punishing and "cover" what a looser simulation doesn't.
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Messages In This Thread
Mechanical damages to 100% - by Dario Bucalo - 01-08-2021, 03:05 PM
RE: Mechanical damages to 100% - by Simon Speth - 01-08-2021, 04:22 PM
RE: Mechanical damages to 100% - by Dario Bucalo - 01-08-2021, 05:42 PM
RE: Mechanical damages to 100% - by Andrea Piovanelli - 01-08-2021, 05:57 PM
RE: Mechanical damages to 100% - by Omer Kinay - 01-08-2021, 07:20 PM
RE: Mechanical damages to 100% - by Russell Sobie - 01-09-2021, 02:22 AM
RE: Mechanical damages to 100% - by Michal Ringes - 01-09-2021, 07:09 PM

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