01-08-2021, 04:22 PM
I guess the idea of 60% damage is that if you are the unlucky one being hit in T1 your race is not completely destroyed.
Then the penalty is dealt by incidents giving to each car one incident point, with the further idea of wrecking drivers having higher incident counts than clean driver which get punted from times to times.
But here is where I would like to discuss:
1) I've seen multiple times that for slight contacts one involved driver (often the crashing driver) gets no incident points.
2) You crash out on your own and get only slight aero damage (because set to 60%), But, you additionally get an incident point. In my opinion this is not what incident points are for as a wall contact is always better than taking out an opponent.
3) As so often discussed incident points only minorly affect your rating with not actively keeping risky drivers on thier own server.
Then the penalty is dealt by incidents giving to each car one incident point, with the further idea of wrecking drivers having higher incident counts than clean driver which get punted from times to times.
But here is where I would like to discuss:
1) I've seen multiple times that for slight contacts one involved driver (often the crashing driver) gets no incident points.
2) You crash out on your own and get only slight aero damage (because set to 60%), But, you additionally get an incident point. In my opinion this is not what incident points are for as a wall contact is always better than taking out an opponent.
3) As so often discussed incident points only minorly affect your rating with not actively keeping risky drivers on thier own server.