05-31-2020, 11:55 PM
(05-31-2020, 04:52 PM)Steen Toudal Wrote: Some great choices for next series.Found this on reddit, maybe it helps.
Does anyone know if there's a way to get rid of the helmet of the Porsche GT America in VR? I really like the car, and only part of the helmet is visible, but it's pretty annoying. Maybe there's some INI file that can be edited to make it fully transparent - or something...
"For modded cars , if the data folder is not hidden , open driver3d and delete all , now copy and paste this below
You will find this assettocorsa/sdk/dev/content/cars/formula_k/data --------driver3d
[MODEL]
NAME=driver
POSITION=0,0,0
[STEER_ANIMATION]
NAME=steer.ksanim
LOCK=200
[SHIFT_ANIMATION]
BLEND_TIME=100
POSITIVE_TIME=150
STATIC_TIME=10
NEGATIVE_TIME=150
PRELOAD_RPM=6000
INVERT_SHIFTING_HANDS=0
[HIDE_OBJECT_0]
NAME=DRIVER:HELMET
[HIDE_OBJECT_1]
NAME=DRIVER:GEO_Driver_FACE
[HEAD_MOVEMENT]
FILTER=0.15 ; AMOUNT OF FILTERING APPLIED TO THE G VALUES. 0=no movement, do not use. Low values=high filter, high values=low filter
MAX_G=2.0 ; Max G level allowed. G above this value will be clamped
ROLL_MAX_DEG=-12.0 ; Head roll vs lateral G. Max rotation at MAX_G lateral G
PITCH_MAX_DEG=-15 ; Same as above but for head pitch vs longitudinal G (braking)
YAW_MAX_DEG=20 ; Same as above for head yaw vs lateral G"