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Starting grid problems
#4
It's definitely latency issues or server overload. It could be some player lagging or if all cars do it then it could be you or server overload. AC servers and it's netcode tend to go crazy when some people run too many servers with too many players connected on a single machine causing CPU bottleneck probably and subsequent server lag, also server apps can eat performance.

The French KMR servers tend to be a bit overloaded sometimes and don't seem to be on a very good connection but warps like this are rare even there.

In gaming, each "node" is running their own virtual reality, the higher the lag the more apart they are in time and their predictions cause more warping. It's similar to FPS games with: I shot him but it didn't register, or he shot me from behind a corner, or you shoot him he runs behind a corner and then dies, or you try to shoot in front of enemy but it registers only sometimes depending on how much enemy is lagging, sometimes hits are registered by clients, sometimes by server, sometimes they are confirmed by server, sometimes it's a mix of all.

One car warping, usually it's some lagger. Not that uncommon on public and especially on SRS when people are not sensible and connect to servers on other continents.
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Messages In This Thread
Starting grid problems - by Nuno Mexia - 07-21-2018, 10:07 PM
RE: Starting grid problems - by Jaroslav Černý - 07-26-2018, 12:50 PM
RE: Starting grid problems - by Patrick Brown - 07-26-2018, 02:32 PM
RE: Starting grid problems - by Jaroslav Černý - 07-27-2018, 01:14 PM

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