03-29-2022, 03:49 PM
Yeah after thinking about this some more, the issue with "faking" the DDS files is that you won't have mipmaps (smaller versions of the file for use at long distances) in PNGs. Because of that, AC has to dynamically generate mipmaps for each texture at load time. That's why loading takes a bit longer, but overall efficiency once the session begins remains OK.
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