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False start
#5
I had a jump start on Monday due to a clutch malfunction (calibrated badly so when I touched the gas in 1st I started rolling). It was a drive through penalty, not a teleport. So either there's an extra "teleport to pits" penalty if you don't immediately stop (like I did), or someone actually used the Teleport To Pits functionality that you can bind to a button if you use Content Manager. I've done that from time to time when I want to race, qualified okay, but didn't want to be a part of the opening madness not being 100% confident with my skills for the car/track combo due to little to no practice*.

No, it's not realistic, but I'm fairly sure in the real world you can choose to start from the pits if you desire for the same reason? If someone does that and exits the pit well in front of where they qualified, that'd be grounds for a protest.

*I'm fairly confident in my abilities to join a race I'm not 100% practiced on because I drive a lot of different cars and know most of the tracks used here on SRS. If you aren't so confident, practice before joining multiplayer races until you are!
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Messages In This Thread
False start - by Jose Ferraz - 01-09-2022, 11:00 PM
RE: False start - by Handy Hanafiah - 01-10-2022, 05:06 AM
RE: False start - by Ilmari Ylitalo - 01-10-2022, 07:06 AM
RE: False start - by Nicholas Hall - 01-12-2022, 08:46 AM
RE: False start - by Russell Sobie - 01-13-2022, 01:29 AM
RE: False start - by Jose Ferraz - 01-15-2022, 01:01 PM

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