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Ok makes sense.
SRS really could use some kind of sporting code which you have to accept on registration. Maybe Mr. Alves just needs help to write one? I bet he'd find someone who would help out if he wanted to do it.
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09-20-2018, 06:00 AM
(This post was last modified: 09-20-2018, 06:00 AM by Matthias Obot.)
Russell painted a perfect picture with whats going on in SRS. I think there is nothing more to add.
Regarding the iRacing topic: I think you cannot compare both leagues, simply because iRacing was created to be an online Sim Racing Client and Assetto Corsa not. Let's not forget that SRS was implemented by a third party to enable "good" online racing, since - let's be real - AC's native online mode is straight garbage (useless UI, no option to create servers on the fly for some quick, fun races with friends etc).
Another point is that iRacing is MASSIVELY expensive to an extend that I ask myself: will it ever be worth it for me personally? I think not. And it's not like in SRS that you can jump straight into a GT3 race (or some "higher" class cars). So in addition to paying you also have to grind the game until you reach your desired racing series (as long as you don't want to drive a Skippy all your life). Therefore people that use iRacing have a "deeper" connection to their Sim Racing hobby as people on SRS.
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At this point I'm pretty much on server 1 every race I register for. Given the turnout for and behavior of some server 1 races, I would be really annoyed if damage was higher than 60%. I got t-boned twice this morning in the MX5 series and when I set aside an hour of my morning to race, I'm most likely going to stick it out even if I get spun in turn one and plowed into by the entire grid.
Something else I forgot to add to my novel earlier in the thread: if damage levels are turned up, people who are actually out to purposefully ruin the races of others will be able to do so much more easily. This is actually the most obvious point to make when speaking about the difference that damage multipliers actually affect driver behavior... it's just so alien to me (as a non-asshole driver) that I forgot to bring it up.
I know you guys think making things "more real" will make people be more careful, but at the end of the day, most can very easily tell that this isn't real life racing with all the risks to bodily harm and financial ruin that that entails. The only way that people actually behave while racing in simulators is because they WANT to behave. Not because the game will punish them if they do not.
Tutorial on how to use Autodesk Mudbox and Adobe Photoshop to make custom liveries! https://tinyurl.com/yaetz4qz
Grab my PDash Skins (an Assetto Corsa HUD app) here: https://tinyurl.com/y95ewubz