Skin Tutorial (2d) - Printable Version +- Sim Racing System (https://www.simracingsystem.com) +-- Forum: Sim Racing System (https://www.simracingsystem.com/forumdisplay.php?fid=1) +--- Forum: Paint Shop (https://www.simracingsystem.com/forumdisplay.php?fid=38) +--- Thread: Skin Tutorial (2d) (/showthread.php?tid=5403) |
RE: Skin Tutorial (2d) - Russell Sobie - 02-28-2019 For the most part if you are only going to work in 2D and you only plan on making a single skin for a particular car, I would recommend staying away from doing stuff that will require you to span across non-adjacent panels. Getting logos to line up, or having accurate racing lines going down the entire side of the car can be a real pain in the ass if you are not familiar with the mapping for a particular 3d model. Besides... if you are just starting out, you'll probably want to keep things simple anyway. Trying to replicate a real-world livery might put you off the entire process! What I started with when I was doing 2D only was pick a color scheme I liked (Black/Red/White) and stuck to patterns instead of lines. I collected a few logos and used those on all the cars I did. Maybe do a drawing on the biggest panel in the texture map for some artistic flare. Another tip would be that you can bring in other existing liveries for the car you are working on and put them on layers above the layers you are working on and set their opacity to 20% or something. Maybe you can "barrow" a particular racing line from one of the other liveries to clue you into where they need to join up on other panels. RE: Skin Tutorial (2d) - Michael Martin - 02-28-2019 Good tips. When i started out i used to use existing skins like Russell has said. It's quite easy to identify a hip line on some cars one of the reasons i went for the BMW first. I'll keep the first guide to the basics get a car colour and add a few logos. Then add to it after with more advanced stuff. Sounds like you have got to the limits of 2d stuff. The cars with the yellow lines took about 5 hours each to do in 2d. This is the .psd for the 911 cup https://drive.google.com/open?id=1I_wuAPhpAFYbKDJpsKmNPZqfefsmwsLj Videos coming along https://www.youtube.com/playlist?list=PLHrB4x7wv9WMegH3WStX5zmYYmEYOoTcy RE: Skin Tutorial (2d) - Andrea Aru - 03-01-2019 (02-28-2019, 05:21 PM)Michael Martin Wrote: Videos coming along Great stuff dude, solved most if not all of the doubts I had (like how to get a .dds file, didn't know gimp had native compatibility... or does it?). "Skin police"... looks like you would have a fair amount of work to do if you wanted to arrest everyone who's stealing them RE: Skin Tutorial (2d) - Michael Martin - 03-01-2019 Gimp doesn't have native support for .dds files but there is a plugin that you can download to make it support it. *note to self Video how to open a .dds file in gimp. RE: Skin Tutorial (2d) - Gordon Jacobson - 03-01-2019 Eagerly waiting for the final product! Thanks so much for doing this! RE: Skin Tutorial (2d) - Michael Martin - 03-01-2019 First version done. Can somebody try it and left me know if it's easy enough to follow. If the pictures are too small just zoom in. https://drive.google.com/open?id=1xVcrMWB4XSyn0NGoSa8wJAMN7TXXO-9MxcqtCoFsk1M RE: Skin Tutorial (2d) - Igor Relja - 03-02-2019 First, one disclaimer: I already know everything you've covered, so for intended audience (first time users and total beginners), experience might vary. And i skimmed through the videos, didn't watch every second of them. With that being said, I find it easy to follow, and well explained. Brief explanations, straight to the point. Good job! RE: Skin Tutorial (2d) - Michael Martin - 03-02-2019 Thank you for taking the time to go through it Igor. I'm going to steal that intended audience bit as it sounds good. Is there any car in particular you were wanting a line guide for? RE: Skin Tutorial (2d) - Russell Sobie - 03-02-2019 Here's my comments:
RE: Skin Tutorial (2d) - Michael Martin - 03-02-2019 Thank you
I was going to include your bits about making your own templates then thought i'd have that as an additional guide. Or I may just point them to yours Again i did the folders in the way i did to keep this as simple as possible. The shortcut in the work space is going to be added. I do the same with the .psd file names. Again CM makes this easier as you can just find what it's called. |