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Post your new skins for the season starting September 23, 2019!
#21
(09-28-2019, 10:12 AM)Menno Van Rooijen Wrote:  This is the first skin I made in Mudbox, I always used solely photoshop before this. For some reason that I haven't figured out yet is that most of my stencils end up being a low quality. I really liked the theme of my last skin so I used that again. Still haven't raced this week hahaha. Thanks Russell for making the youtube videos and the tutorials about Mudbox. They really helped me!

You are very welcome! I'm glad it was useful.

As for low quality, what resolution are you painting on in Mudbox, and what resolution are your stencils? I tend to paint 4096x textures, and all of my stencils are the same resolution. It also seems to help to have the Mudbox camera as close as possible to the surface being painted. Then when I bring it into Photoshop, I down res everything to a 2048x or 1024x textures to get it all under 10mb using a Photoshop Action I created. Here's what I posted over at RaceDepartment on the subject:

Quote:My preferred method of exporting the final dds file is to use an Action in Photoshop. I'd recommend googling "creating Actions in photoshop" for a good how-to, but here's a good list of commands to do in a row once you have your "multi-layer" psd ready to export to a dds:

  1. Make sure the current active layer has some content in it.
  2. Create a new Action.
  3. Name it something clever and hit Record.
  4. Ctrl-A (Select All)
  5. Ctrl-Shift-C (Copy Merged)
  6. Ctrl-N (New)
  7. Ctrl-V (Paste)
  8. Alt-Ctrl-I (Image Size)
  9. Resize down to 2048x2048 using Bicubic Sharper (reduction) Resample method, or to whatever size you want your final image size to be. I typically work in 4096x and then resample down to 2k for exporting).
  10. Shift-Ctrl-S (Save As...)
  11. Save over the .dss file that makes your body or skin file for the particular car under your skin folder (with the appropriate .dss file format selected from the Save As dialog, of course).
  12. Ctrl-W (Close)
  13. Stop recording the action.
  14. To the left of the "Save" command in the list of steps, click the "Toggle Dialog On/Off" button to tell the action to show you the Save As dialog every time you play the action.
  15. Make changes to your source .psd file, and next time you want to export, just replay the action, and point to the file you want to save it to.

The good news is, at 200kph+ no one can see the pixelated-ness of anyone's work anyway. Smile
Tutorial on how to use Autodesk Mudbox and Adobe Photoshop to make custom liveries! https://tinyurl.com/yaetz4qz
Grab my PDash Skins (an Assetto Corsa HUD app) here: https://tinyurl.com/y95ewubz
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#22
(09-28-2019, 12:37 PM)Michael Martin Wrote:  Though i was seeing a few similar skins. Nice teamwork

Hahahah thanks! I am just a bucket-painter. I’ve tried to find less jazzy colours, my pink-skins doesn’t fit with a group of gentlemen drivers trying to look respectable ?
Shaun Clarke Racing team.
https://www.youtube.com/channel/UCXFr32FURbIpcY7IAMUaO7A
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#23
Hey everyone! Before you throw your hypothetical tomatoes onto the hypothetical stage, hear me out first. Thanks to Russell's tutorial and the fixed Merc 3D model he gave me (thanks again for that one mate), I present to you my first attempt (alright, second) at skin-making! It's still an early prototype, there's still plenty of stuff to figure out in terms of design and the "sponsor" placement is a big crapshoot on my part buuuut, it doesn't look absolutely hideous like I expected it to. Things like painting interiors, carbon-fiber parts, or designing patterns like stripes (etc.) still elude me. File size for the skin ended up being way too small, so it could definitely do with some upscaling. Is there some depository for patterns that people take from and then stencil on the model, or do you usually have to make stripes and stuff yourself? Here are a couple of screenshots for ya...

It could definitely do with some gold detailing, IMO...

[Image: xk9BKzL.jpg]


There's one from behind...


[Image: gPmrxuY.jpg]
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#24
I can think of five methods of creating stripes:

  1. Additive/subtractive: This is where you use a square or rectangle stencil to paint a big blob up against the edge of the shape, adjust the stencil slightly the width of the stripe you want, and then ERASE on the same stencil from the blob you created on the first pass. Early example of that here: https://www.youtube.com/watch?v=PAaU36RB...veoFC7bt6_
  2. Straight stencil: Create a stencil that is the shape (or at least just the width) of your desired stripe, and just paint it right on. You can use "Tile Stencil" to extend your stripe stencil to infinity, but I find that you have to line the car up JUST RIGHT to get it down cleanly.
  3. Export camera to PSD: This is a rather complicated workflow in Mudbox... if it were cleaner/faster I'd probably do it more often. I can't even remember how to start doing it right now (I'm not at my work PC), but basically you get your camera in Mudbox to export a "screenshot" that opens in Photoshop, then you work in Photoshop and bring the result back into Mudbox as a temporary stencil... so you just paint right into it. Here's a livery I did using MOSTLY that technique. It was a pain: https://www.youtube.com/watch?v=wdRD5i0H...veoFC7bt6_
  4. Freehand in Mudbox: By using the "stabilization" in the Brush tool, you can KIND of get away with just painting stripes directly onto a Layer in Mudbox for decent results. Here's me drawing a Metroid freehand on an Audi: https://www.youtube.com/watch?v=E81Nx6E6...bt6_&t=673
  5. Drawing in Photoshop after you have a rough idea where the mapping is from scribbling in Mudbox: Kind of last resort, but if you want to get really exact lines, stencils might not be the way to go. Example: https://youtu.be/4qDYmV3rC-s?list=PLuctRNPYMkWH86o4_bAv3pZveoFC7bt6_&t=260 
There's probably other ways to do it, but those are the ones I've done... at least that I can remember. Boy it's funny seeing some of my early liveries. Before I knew there was a "Flood Color To Layer" button. Big Grin
Tutorial on how to use Autodesk Mudbox and Adobe Photoshop to make custom liveries! https://tinyurl.com/yaetz4qz
Grab my PDash Skins (an Assetto Corsa HUD app) here: https://tinyurl.com/y95ewubz
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#25
Thanks for the tips Russell. 
My texture resolution were indeed 2k. I will be using 4k from now on and then downscaling them back down! 
I will also keep the camera distance in mind. Here is a livery for the Lancia that I made yesterday.
I apologize for the frequent post. I think I will make a final post when the fleet for this season is done!
Really enjoying this at the moment.

[Image: nvZoO4h.png][Image: iTYLtmS.png]
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#26
I'll race mostly Ford Spec Racer so I made a very simple skin in hommage of one of my favorite movies: an Italian movie called "Tre Uomini e Una Gamba" (three men and a leg, the leg is a sculpture); they drive a Daewoo with the name of the hardware store where they work.


Attached Files Thumbnail(s)
   
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#27
I made this skin for the Ford Spec Racer with the colors of John Player Special.

[Image: fmLpKN9.jpg]
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#28
Greaaaaat Livery
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#29
(10-19-2019, 06:37 AM)Matteo Venuti Wrote:  I made this skin for the Ford Spec Racer with the colors of John Player Special.

Looks great!
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