09-01-2019, 08:51 PM
(This post was last modified: 09-01-2019, 08:53 PM by Russell Sobie.)
I don't know how to create an Alpha Channel in GIMP, but you need an Alpha Channel to make a .dds transparent. If that channel doesn't exist, exporting as DXT5 won't matter as the format will still need that channel.
Here's a google result that probably helps? : https://docs.gimp.org/2.10/en/gimp-layer-alpha-add.html
A better question might be... which car are you doing? Not all cars have a mesh for the entire window... most of them just have a tiled tiny 16x16 texture that is transparent to cover all the glass. In those cases you won't be putting your name/number on those windows. The ones that DO have numbers and such typically have a separate texture for it. If you use Content Manager, use the CW Showroom to click on another finished livery's window text and get the name of the texture used for it then edit that specifically.
Hopefully something above helps.
Here's a google result that probably helps? : https://docs.gimp.org/2.10/en/gimp-layer-alpha-add.html
A better question might be... which car are you doing? Not all cars have a mesh for the entire window... most of them just have a tiled tiny 16x16 texture that is transparent to cover all the glass. In those cases you won't be putting your name/number on those windows. The ones that DO have numbers and such typically have a separate texture for it. If you use Content Manager, use the CW Showroom to click on another finished livery's window text and get the name of the texture used for it then edit that specifically.
Hopefully something above helps.
Tutorial on how to use Autodesk Mudbox and Adobe Photoshop to make custom liveries! https://tinyurl.com/yaetz4qz
Grab my PDash Skins (an Assetto Corsa HUD app) here: https://tinyurl.com/y95ewubz
Grab my PDash Skins (an Assetto Corsa HUD app) here: https://tinyurl.com/y95ewubz