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Sol 1.0 mod for AC. The magic happened!
#13
(03-31-2019, 10:18 AM)Mike Blaze Wrote:  
(03-30-2019, 09:18 PM)Gordon Jacobson Wrote:  
(03-01-2019, 04:58 PM)Gordon Jacobson Wrote:  
(02-27-2019, 07:53 PM)Andrea Martelli Wrote:  Online is working! I just made a day&night race on a public server!

Great News, what was the procedure to get it to run on the public server?

Bump!

you just make a server with the time set for night and everyone that joins must have SOL installed or they still see daylight and you will not see any headlights from them in the night. No way to stop anyone from joining without SOL unless you make a private server.
Great news, hope we'll be able to race with SOL, it has dynamic weather too!

About FPS, maybe we could initially race only on small/well-optimized tracks, I don't have a powerful PC but it runs pretty well in singleplayer with 22 cars and SOL enabled (to me singleplayer is heavier than multiplayer due to AI and the problems are more CPU than GPU related).

If I've understood, there's not the problem with being sure that everybody has SOL installed since the private server can check if players have it.

To me there's a problem about SOL's versions: a lot of people currently download SOL betas from SOL's Discord channel so people might have different versions.
This could be avoided by having a fixed version just for SRS, like the 1.0 at the moment (changing from a version to another isn't a big problem since Content Manager has it's own Mod Manager, so if someone has a different version, like a beta, he just has to disable it, enable the SRS one and then race; if he wants to race singleplayer, just disables SRS one and enable the beta)
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RE: Sol 1.0 mod for AC. The magic happened! - by Andrea Papasodaro - 03-31-2019, 05:10 PM

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