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Fixed vs Open setup comparison
#10
The problem also is nowadays many racing games are online only and as such people have nowhere to practice in an interesting fun way. There is singleplayer with AI in AC, LFS, etc. but it lacks any career, story, anything interesting so that people want to drive it and learn there first. LFS used to have a driving tutorial, AC doesn't have even that I believe only these useless challenges.
Games decades ago used to be mostly single player and people learned to drive better first with AI and enjoyed story driven gameplay, sure they didn't have as great physics simulation but some had features even AC etc. don't have anymore.

Now, new people buy a popular simulator and think they can drive if they even have a driver's license to begin with, jump right into online gameplay trying to learn there. Fail. They better keep with the arcades, Forza, NFS/pCars, ...

But for example AC tries to be something for everyone, not being a pure sim nor a pure arcade, trying to sell as much as possible to everyone, even on Consoles, while there isn't enough features to allow for a better separation of the player base to sim and arcade groups since it lacks league features etc. for sim use.

On SRS this skill issue could be resolved by having tiers, offering entry level easier/slower cars for novices and limiting more powerful faster ones to higher tiers. Such as they sometimes do with minimum rating requirement.
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Messages In This Thread
Fixed vs Open setup comparison - by James Blint - 07-26-2018, 04:37 PM
RE: Fixed vs Open setup comparison - by Alex Leif - 07-26-2018, 05:14 PM
RE: Fixed vs Open setup comparison - by Alex Leif - 07-27-2018, 02:23 PM
RE: Fixed vs Open setup comparison - by Jaroslav Černý - 07-29-2018, 01:34 PM

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