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Helmet skinning issues
#1
Hello all,
I would like to know if anyone knows how to create a chrome effect on a helmet texture... or if it's even possible! So far, I've had no luck with creating helmet_2012_map files, using opacity to regulate how reflective the paint is, just like you would for a car livery texture. That is unless I'm doing something wrong that I'm unaware of... I'll add the said file as an attachment for reference, so y'all can tell me if I'm just plain dumb.

Also, is it possible to paint on a car's windshield to display a number and a name? Or are we limited to painting on the banner at the top of the windshield?
[Image: ?u=http%3A%2F%2Fmultimedia.netstorage.im...56.jpg&f=1]
(This is what I mean by painting on the windshield... to add a name and number like in Porsche Cup, for example)


Attached Files Thumbnail(s)
   
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#2
For changing specular on a texture, I am only just now dipping into that type of thing. I'm not sure all textures in the game actually have specular maps (or anything other than diffuse and in some cases light maps), and if they don't, I don't know if you can make one and get it referenced by the game. I'm about to start a new Audi skin that has silver paint, so I'll see if I can pull that off and report back. Helmets might be a bit more limited though. Not sure.

As far as painting anything on any of the car models, there has to be part of the existing UV map that will allow details at all. In the case of most cars, the windshield is mapped to a tiny 16x16 or something texture with an alpha channel that simply tiles. The cars that are exceptions are the ones that have the windshield number as part of the skin setup, like the Audi TT Cup. There's a specific texture that is mapped there which allows for details to be added.

I imagine if you wanted to do something like add a bit of mesh to the model of the car, you'd have to do some serious shenanigans to replace the actual model... and I don't think you'd be able to pull that off in under 10MB of data. Smile
Tutorial on how to use Autodesk Mudbox and Adobe Photoshop to make custom liveries! https://tinyurl.com/yaetz4qz
Grab my PDash Skins (an Assetto Corsa HUD app) here: https://tinyurl.com/y95ewubz
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#3
Thanks Russell, in the end I guess helmets can't have any specular maps then, as doing the same technique on my car actually changes the paint style from matte to chrome and anything in between... Also, I'm not skilled enough to edit the actual 3D mesh of the car, so I guess I'll leave it at that.

Keep up the good work, I love your designs and what you're contributing to the SRS community!
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#4
I believe I came across a download on Race Department, a file that would add chrome to helmets. I didn't try it, but might be worth looking for.
Search _ Chrome Schuberth
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