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Porsche 911 RSR 2017 Liveries!
#8
You are quite welcome. This one was a learning opportunity. Doing "rim" highlights is much easier in 2D once you know where you want them to go. If I had to do this one over again I'd do even less initial work in Mudbox to just find out where the yellow was supposed to go, and then paint it all solid in PS.

I also figured out that you need to white out the Plastic_detail.dds (not sure if that is the actual file name, but something like it) so you can get popped color on the back window area.

Video of me fumbling through this will go up in the next 12 hours or so!

@Lukas Bolt: You may want to download Daniel's skin and steal the Plastic_detail.dds out of it and put it in your folder. It'll make the back window a much brighter green, I think! Big Grin
Tutorial on how to use Autodesk Mudbox and Adobe Photoshop to make custom liveries! https://tinyurl.com/yaetz4qz
Grab my PDash Skins (an Assetto Corsa HUD app) here: https://tinyurl.com/y95ewubz
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Porsche 911 RSR 2017 Liveries! - by Russell Sobie - 02-20-2018, 03:08 AM
RE: Porsche 911 RSR 2017 Liveries! - by Russell Sobie - 02-27-2018, 04:15 PM

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