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Where to put the Lotus 25 Helmet?
#1
Hello,

I painted a custom skin for my Lotus 25 and it was uploaded to the SRS-Server.
But my also painted helmet is missing.

My dds-File is named:
HELMET_1969.dds

I put it in this folder:
C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\content\texture\driver_helmet\HELMET_1969\pit

And point the skin.ini to it:
HELMET=\helmet_1969\pit

When I watch my replay then the helmet is shown correctly.
But online my friend is not able to see it. Online a plain white helmet is shown.

So, where should I put the helmet file, t force the SRS-Skinupdater to find and upload it?

Best wishes
pitman
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#2
I think you just put it in the same folder with your name on it. That should override whatever helmet shows up on your driver. I think. I've only done one helmet... and it was for the Dallara. "Helmet_2012.dds" went right in my russell_sobie file and it worked fine.

Of course, my Dallara skin specifically does NOT have a skin.ini file. So maybe you need to nuke that file too?
Tutorial on how to use Autodesk Mudbox and Adobe Photoshop to make custom liveries! https://tinyurl.com/yaetz4qz
Grab my PDash Skins (an Assetto Corsa HUD app) here: https://tinyurl.com/y95ewubz
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#3
(02-17-2018, 01:40 AM)Russell Sobie Wrote:  I think you just put it in the same folder with your name on it. That should override whatever helmet shows up on your driver. I think. I've only done one helmet... and it was for the Dallara. "Helmet_2012.dds" went right in my russell_sobie file and it worked fine.

Of course, my Dallara skin specifically does NOT have a skin.ini file. So maybe you need to nuke that file too?

Hi Russell,

thanks for your reply. I tried to put the helmet.dds just in the skin-folder. And it did not appear ingame.
After that I found the skin.ini and find out that I can point it to the mentioned helmet-directory.

Then the helmet apperears in game, but it was not uploaded to SRS.

So both things do not seem to be correct.

Is there an official information which files where uploaded by the skin-transfer app?
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#4
I changed my helmet in the skin.ini file for a different colour of a standard kunos blue helmet and, despite it apears right ingame, the broadcast it remained white. The same happend to the suit.

Oddly enough, in the Audi TT skin I did the same thing and it seemed right in the broadcast.
SURVIVING ROOKIES - Legendado PT-BR.
https://www.youtube.com/watch?v=8LJcb-_LcUE

"If one does not fail at times, then one has not challenged himslef."
- Ferdinand Porsche
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#5
My understanding is that everything in your [firstname_lastname] folder gets uploaded, so long as it is all under 10MB. But I've not experimented with it, nor have I actually looked to see if a helmet shows up in a broadcast. Your guess is as good as mine! I'd help test it out, but I'm a bit busy with other things currently. Turns out lots of people like getting car liveries. Big Grin
Tutorial on how to use Autodesk Mudbox and Adobe Photoshop to make custom liveries! https://tinyurl.com/yaetz4qz
Grab my PDash Skins (an Assetto Corsa HUD app) here: https://tinyurl.com/y95ewubz
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#6
Yes Russel, I've seen custom helmets/suits/gloves before, and they were uploaded along with the other skin files into the driver skin folder. The problem is we dont know the exact syntax for the lotus 25 clothes as kunos did not provided it.

The rims file name I managed to obtain from another skin, but I would never figured it should be "Rims_d2.dds", as kunos only supplied a weird "Rims_nm.psd" file that has something to do with the blurring i guess..

The same with the suit, couldnt find the right syntax anywhere else thats why I experimented with the ones already ingame... SRS skin feature didnt seem to work like that.

Maybe has something to do with the fact that at a first opportunity I uploaded the skin, and only after that it occured me to use kunos clothes.
Maybe because the file sizes was unaltered the skin app didnt manage to reupload my skin.ini file.
Or maybe it has something to do with the fact you can only have 1 skin uploaded for each series, since I tryed to upload a second Lambo skin with a different name and even though it met the requirements, the skinn app showed "no custom skin" message.

Wish there were some way to at least change your skin for a newer one.
SURVIVING ROOKIES - Legendado PT-BR.
https://www.youtube.com/watch?v=8LJcb-_LcUE

"If one does not fail at times, then one has not challenged himslef."
- Ferdinand Porsche
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#7
You can certainly change your skin. You CAN only upload from a single directory, and it has to match your user name (as per the skin app instructions). It will detect newer/changed files and update your skin accordingly. At least it has in the past for me. I've updated my Audi like 3 times now.

You can use Content Manager to find out the name of any car part without issue. I haven't looked to see if it will show driver (so you could click on suit/gloves/helmet). I'll try that later today.


Edit: Nevermind, I just tried it now. Here's how you do it:

  1. Have Content Manager installed.
  2. Browse to the skin folder for the car. In this case, it's "...\Steam\steamapps\common\assettocorsa\content\cars\ks_lotus_25\"
  3. Double click on the biggest KN5 file in there to open the car in the CM Showroom.
  4. Click the following things:
    [Image: DfT49FA.png]
  5. Then click on his noggin like so:
    [Image: 8desPbg.png]
  6. Then click the 3dots (hamburger) button to the right of the txDiffuse file here:
    [Image: ArR7YDX.png]
  7. And tada!
    [Image: lRUhaww.png]
So the answer is: HELMET_1969.dds

Let us know if this works!
Tutorial on how to use Autodesk Mudbox and Adobe Photoshop to make custom liveries! https://tinyurl.com/yaetz4qz
Grab my PDash Skins (an Assetto Corsa HUD app) here: https://tinyurl.com/y95ewubz
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#8
well, didnt know about content manager, seems intresting, gonna check it out.

but this HELMET_1969.dds  is actually the default kunos helmet file set for lotus_25, it is located inside textures folder. Still not the proper name for a helmet to be loaded from the custom skin folder. (for example, in the seat leon cup car you just need to name any helmet.dds file  for "HELMET_2012.dds" and put it inside the skin folder and the helmet is going to work ingame and be uploaded to SRS).

What I did for lotus was to copy this  HELMET_1969.dds to a new folder inside textures folder and change the colour of the helmet, then i referenced this in the skin.ini file and it worked ingame but not in SRS (note it need to be referenced for an entire folder inside textures folder, which will contain the .dds and a .jpg file).  My Skin.ini being like this:

[driver_60]
SUIT=\plain\orange
GLOVES=\classicpastel\yellow
HELMET=\helmet_1969\joao          <<---- this is the folder path inside textures with my purple helmet file created from the kunos' helmet_1969.dds itself and also called "HELMET_1969.dds", but in a new folder as follows (E:\Program Files (x86)\Steam\steamapps\common\assettocorsa\content\texture\driver_helmet\HELMET_1969\joao)

[CREW]
SUIT=\type1\green_white
HELMET=\yellow
BRAND=\lotus_classic

What I am not certain yet, is if SRS is reading my old Skin.ini file (which is about the same size as the new one) and that is why it doest recognize the new helmet neither downloads it, since in my 1st skin was using the white helmet/suit, and in the newer one I just changed the skin.ini file to match textures folder, but didnt changed the custom skin folder at all so SRS didnt noticed i changed something. 

Perhaps you need to do both, reference the helmet properly to the textures folder so it works ingame, and also keep a copy of the file inside your custom skin folder so the SRS app downloads it?


PS: copying a custom helmet inside your skin folder and just rename it as "HELMET_1969.dds" and adjusting your skin.ini doesnt seem to work ingame either, it seems you must keep the helmet inside textures folder.
SURVIVING ROOKIES - Legendado PT-BR.
https://www.youtube.com/watch?v=8LJcb-_LcUE

"If one does not fail at times, then one has not challenged himslef."
- Ferdinand Porsche
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#9
@Russell:
Interesting way to find the correct names. I know about this way for the car parts, but not for the driver parts.
Thanks for that.


In this case I was able to find out the name of the helmet file by myself, cause I found it in the texture folder.

But:
@João:
I tried it the same way like you and get the same results.
So guess like you, that it could be necessary to put the helmet-files under the texture folder (and point the skin.ini to it) and another copy directly into the own skin-folder.

Will try this in the evening.
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#10
My guess is that a car has to be set up to reference a helmet dds file directly in the same folder as the car. If it isn't set up that way, you are stuck using only official Kunos helmets referenced using the skin.ini file. My hope was that if you had the texture in the skin folder it would automatically ignore anything elsewhere in the file structure, including whatever you might have referenced in your skin.ini file (if one exists). This is how games like Quake handled things... if there was something in a pak file, it would use that... but if you have a local file outside of the pak it would use that as an override.

Hmm... I wonder if you could recreate a file structure inside your skin folder somehow that would replicate where the regular helmets are? I'm at a loss, fellas. No time to test such things. Just offering ideas at this point. Smile
Tutorial on how to use Autodesk Mudbox and Adobe Photoshop to make custom liveries! https://tinyurl.com/yaetz4qz
Grab my PDash Skins (an Assetto Corsa HUD app) here: https://tinyurl.com/y95ewubz
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