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Lotus 25 Black Wheels
#1
Photo 
I wanted black "wobbly web" wheels as seen on privateer Lotus 24's.
e.g.
[Image: 7775f0151fa32276ab05db7762519e85.jpg]

I couldn't get the Kunos rim template to open in CS2, but I found a skin with colored wheels (http://www.racedepartment.com/downloads/...-25.10789/) and copied the technique used by the author.  

My work is pretty sloppy but it looks good in the game.
   

The zipped DDS file is attached below.


Attached Files
.zip   Rims_d2.zip (Size: 85.88 KB / Downloads: 8)
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#2
Thanks Mike, I made my wheel but couldnt figure the syntax for the file name.

Does anyone know how drivers suit/helmet/gloves files should be labeled?
Thanks
SURVIVING ROOKIES - Legendado PT-BR.
https://www.youtube.com/watch?v=8LJcb-_LcUE

"If one does not fail at times, then one has not challenged himslef."
- Ferdinand Porsche
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#3
Don't know which texture file to alter for a part you want to customize? Use Content Manager!
[Image: D6JA3Ykm.png]
[Image: gIGFf7fm.png]
[Image: vy9Kj42m.png]
So it looks like in this case if you just want bright pink leather, you alter "leather.dds". But who am I to judge? Big Grin

As far as the gloves/suit, I usually just edit the skin.ini file in the skin directory and pick one of the many defaults available there that match my car. I've made a helmet once, but I'd rather spend all my time on car bodies.

Hah... I should have read the original post more clearly. When I see "wheel" I think "steering wheel" not the round things you put tires/tyres on. Big Grin

File syntax just needs to be whatever the game requires. In 99% of times it's a .dds file at a particular compression rate that is typically dictated by how good (or if you need) alpha, or transparency, you require for the texture. Is that what you mean?
Tutorial on how to use Autodesk Mudbox and Adobe Photoshop to make custom liveries! https://tinyurl.com/yaetz4qz
Grab my PDash Skins (an Assetto Corsa HUD app) here: https://tinyurl.com/y95ewubz
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#4
That's cool, will have to check that program out. Thanks
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