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Skin Tutorial (2d)
#31
(03-02-2019, 01:26 PM)Michael Martin Wrote:  Thank you for taking the time to go through it Igor.  
I'm going to steal that intended audience bit as it sounds good.

Is there any car in particular you were wanting a line guide for?

Nah, just to try to make the whole process less painful in general. Like when I see a car I like, and I think that few accent lines would look good on it, how to "quickly" put them on.

For example, Superfast has that sexy line on the side. The best technique I could figure out so far is to draw it roughly by hand in Mudbox, export it to the Photoshop and fix up the edges. The problem is that UV lines are pretty jagged so I can't lasso them to get nice clean edges. Pen tool is a little bit better, so I make a path that matches UV lines, make a selection out of it, and fill it in new layer.

This is easy enough if the car doesn't have many panels or the UV is not too complicated (like M1, MX5, 812...), but in "bad" cases like P1 where you have to look at it for an hour to figure out which mask goes where... it becomes quite tiring quite fast  Huh

I hope I'll have more time this week and I'll figure out more efficient workflow.
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#32
There's a few ways to do clean lines in Mudbox. My favorite is using Stencils (which I pretty much do most of my work with). You can also use Steady Stroke in the Brush options to draw smooth lines manually.

[Image: qTbZlae.png]
Tutorial on how to use Autodesk Mudbox and Adobe Photoshop to make custom liveries! https://tinyurl.com/yaetz4qz
Grab my PDash Skins (an Assetto Corsa HUD app) here: https://tinyurl.com/y95ewubz
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#33
Yeah, stencils are better, and very useful for logos and straight lines. Even random wavy. But the problem is when I want to have a wavy line which follows contour and I can't find one which would match it. I still have to draw a stencil. I guess "the right way to do it" would be to draw it in Illustrator and then apply it in Mudbox, but I'm so rusty with Il. Big Grin

Steady Stroke will be very useful. I'm not too familiar with Mudbox (I use it only to paint cars), so thank you for the advice!
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#34
Ok @Martin I finally had the time to read through the guide and it helped me a lot in creating (with the help of a friend) my first skin, so thank you very much!
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#35
(03-03-2019, 05:16 PM)Igor Relja Wrote:  Yeah, stencils are better, and very useful for logos and straight lines. Even random wavy. But the problem is when I want to have a wavy line which follows contour and I can't find one which would match it. I still have to draw a stencil. I guess "the right way to do it" would be to draw it in Illustrator and then apply it in Mudbox, but I'm so rusty with Il. Big Grin

Steady Stroke will be very useful. I'm not too familiar with Mudbox (I use it only to paint cars), so thank you for the advice!

Here's a handful of the shapes I've made for basic painting in Mudbox. https://www.dropbox.com/s/8keaasr9yan8kv...s.zip?dl=0

I make most use of the French Curve, as well as a couple of the ones that come with Mudbox out of the box... namely these:

[Image: 3y3vGMt.png]
[Image: 3yxajg5.png]

With those two and the French Curve you can pretty much copy any line you want... once you get the hang of zooming into them in the right way.
Tutorial on how to use Autodesk Mudbox and Adobe Photoshop to make custom liveries! https://tinyurl.com/yaetz4qz
Grab my PDash Skins (an Assetto Corsa HUD app) here: https://tinyurl.com/y95ewubz
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#36
Russell has some great videos. Highly recommend his channel. 
This one is a short one and shows how to make thin stripes using stencils.
 

Another way is you can make a stencil from a .png file and use that. I'm not having much technical luck today but you should get the idea.
Shaun Clarke Racing (Previously TPCSimRacing) driver and painter.
https://www.facebook.com/PlankLiveries
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#37
Thanks for the plug, man! Hooo boy watching myself fumble around in the older videos is good fun seeing how much better I solve problems now. There's a number of places in that example that are done in a very inefficient way. It DOES however really show one of the really powerful ways to use stencils, and that's to paint a big blob of something, then just adjust the stencil's placement and then use it to ERASE... giving you a nice, clean line.

Yet another way to get good lines is to use Mudbox's ability to capture the camera location and export THAT to a PSD. I think I have an example of where I tried to use it...

Yeah, here it is (hard to recommend this workflow unless you REALLY know what you want to put on the car and you are really good at using the Pen tool in Photoshop (which I am not)):

Tutorial on how to use Autodesk Mudbox and Adobe Photoshop to make custom liveries! https://tinyurl.com/yaetz4qz
Grab my PDash Skins (an Assetto Corsa HUD app) here: https://tinyurl.com/y95ewubz
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#38
Thanks for the templates. I've made some of them myself, but having all in one place (especially the ones where different shapes are combined) is a massive help.

I'm so dumb, never occurred to me that I could use stencils to delete stuff. One of those cases when you try most complicated ways to do something, but you don't see the simplest until somebody shows you Big Grin I've even tried something similar with Pen Tool in PS.

I'll experiment these days on few different skins, and I'll open new thread when I'm finished, so I don't clog up Michael's tutorial feedback.
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#39
@ Andrea Glad it was useful. Would love to see what you make.

@Igor If i had a penny for every time I've done something the hard way! Working only in 2D was a big one! I also find working in layers a massive help as if something overlaps the wrong way just move the layer about.

I'm currently doing the 718 in our team colours, recording it and will put it too youtube unedited and raw. May even give Russell a run for his cack-handed-ness.
Shaun Clarke Racing (Previously TPCSimRacing) driver and painter.
https://www.facebook.com/PlankLiveries
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#40
It's a long one but here is the 718 painted in real time. 
Done over 3 sessions and there are plenty of mistakes along the way lol.



And the Benny Hill version 

Shaun Clarke Racing (Previously TPCSimRacing) driver and painter.
https://www.facebook.com/PlankLiveries
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