11-21-2017, 05:49 PM
(This post was last modified: 11-21-2017, 05:51 PM by Dave Burton.)
(08-22-2017, 08:32 PM)Paul Hirigoyen Wrote: When I mentionned supersampling, I was talking about the "PIXEL_PER_DISPLAY" settings specific to the Oculus rift.
As for "Lowered AA", I was talking about MSAA reduced to 2x.
However, since then, I had to re-enable post-processing (to low) because of the rearlights : with post-processing off, with most cars, I couldn't see when the car in front of me was braking (a bit troublesome in a race )
But in the process, I gained sun glare (can't win'em all)
And thanks Antoine for the tips about the display damager I love Assetto too for the same reasons.
New to this forum and VR for that matter.
Useful info guys.
I found using the oculus tray tool and setting SS to 1.5 was the best I could get out of my 1080Ti without ASW kicking in and reducing fps to 45.
Think had high settings.
Still experimenting, and will use your experience and settings to test more. Interesting point about PP as didn't realise brake lights were affected.
As fairly new to VR I can say that Assetto seems to be the clearest experience. Do suffer from pixilated /blurry view, but am slowly improving with settings changes. MSAA and PP will be tried next.