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About VR
#15
When I mentionned supersampling, I was talking about the "PIXEL_PER_DISPLAY" settings specific to the Oculus rift.
As for "Lowered AA", I was talking about MSAA reduced to 2x.

However, since then, I had to re-enable post-processing (to low) because of the rearlights : with post-processing off, with most cars, I couldn't see when the car in front of me was braking (a bit troublesome in a race Tongue )
But in the process, I gained sun glare Dodgy (can't win'em all)

And thanks Antoine for the tips about the display damager Wink  I love Assetto too for the same reasons.
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Messages In This Thread
About VR - by David Iglesias - 05-13-2017, 02:54 PM
RE: About VR - by Paul Hirigoyen - 05-14-2017, 07:40 AM
RE: About VR - by Lino Carreira - 07-06-2017, 09:45 AM
RE: About VR - by David Iglesias - 07-10-2017, 09:32 PM
RE: About VR - by Paul Hirigoyen - 07-11-2017, 11:57 AM
RE: About VR - by David Iglesias - 07-11-2017, 07:55 PM
RE: About VR - by Paul Hirigoyen - 07-11-2017, 09:41 PM
RE: About VR - by Dennis Brembor - 08-21-2017, 04:15 AM
RE: About VR - by Lino Carreira - 07-13-2017, 09:34 PM
RE: About VR - by Paul Hirigoyen - 07-13-2017, 11:03 PM
RE: About VR - by Michael Pierce - 07-25-2017, 11:04 PM
RE: About VR - by David Iglesias - 08-19-2017, 08:56 PM
RE: About VR - by Paul Hirigoyen - 08-19-2017, 10:36 PM
RE: About VR - by Antoine Jacquet - 08-19-2017, 11:31 PM
RE: About VR - by Paul Hirigoyen - 08-22-2017, 08:32 PM
RE: About VR - by Dave Burton - 11-21-2017, 05:49 PM
RE: About VR - by David Delgado - 11-23-2017, 10:40 PM

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