08-22-2017, 08:32 PM
When I mentionned supersampling, I was talking about the "PIXEL_PER_DISPLAY" settings specific to the Oculus rift.
As for "Lowered AA", I was talking about MSAA reduced to 2x.
However, since then, I had to re-enable post-processing (to low) because of the rearlights : with post-processing off, with most cars, I couldn't see when the car in front of me was braking (a bit troublesome in a race )
But in the process, I gained sun glare (can't win'em all)
And thanks Antoine for the tips about the display damager I love Assetto too for the same reasons.
As for "Lowered AA", I was talking about MSAA reduced to 2x.
However, since then, I had to re-enable post-processing (to low) because of the rearlights : with post-processing off, with most cars, I couldn't see when the car in front of me was braking (a bit troublesome in a race )
But in the process, I gained sun glare (can't win'em all)
And thanks Antoine for the tips about the display damager I love Assetto too for the same reasons.