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Audi TT Cup KN5/FBX PRoblem
#2
Typical models are scaled very small for a number of 3d apps (Mudbox is one of them). During the cleanup process for cars I scale them up so that they are closer to what scale the application is usually accustomed to. In Mudbox, I would say I scale them 100x bigger before beginning painting.

And yes, I remember various parts of the geometry on the model free floating. I mostly undid some arbitrary rotation on those parts to get them to sit (mostly) where they are supposed to.

I don't know what app you are using, but I might be able to share a cleaned up Audi TT Cup file with you to get you started, if scaling isn't something you can easily do. What are you using?
Tutorial on how to use Autodesk Mudbox and Adobe Photoshop to make custom liveries! https://tinyurl.com/yaetz4qz
Grab my PDash Skins (an Assetto Corsa HUD app) here: https://tinyurl.com/y95ewubz
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Messages In This Thread
Audi TT Cup KN5/FBX PRoblem - by Jim Borowski - 12-04-2018, 08:29 AM
RE: Audi TT Cup KN5/FBX PRoblem - by Russell Sobie - 12-04-2018, 02:41 PM

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