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Alfa TZ skin
#2
Nice job!

Looks like the blur file is rotated 90 degrees in this mod for some reason. I guess because it's a replacement model when the wheels get up to speed? I'm not all that familiar with how AC does such animations. In general what I do when creating a blur version of a texture for wheels is just copy the original wheel texture, select the total of the rotating part of the wheel, then do a Filter>Radial Blur... and then tweak to taste so it looks something like the original.

In this case, you'd probably be better off just copying their original DDS and putting some color layers on top of it. When you use that conversion application it should dump a texture folder where you extract the .fbx. I use Content Manager's CW Showroom to find out what texturing is used on what body part, then grab the texture from the texture folder.

[Image: DGLkXPl.png]
[Image: bG5fA8P.png]

And then in the case of this, just find the _blur version and grab that. Why it is bright green, I'm not sure... that's usually what normal maps look like? You might be able to get away with just putting dark gray or black right over the top of what's in rim_blur_D.DDS and calling it a day. You could probably even save some drive space by making the texture 4x4 or something stupidly tiny, since you are going with black. Smile
Tutorial on how to use Autodesk Mudbox and Adobe Photoshop to make custom liveries! https://tinyurl.com/yaetz4qz
Grab my PDash Skins (an Assetto Corsa HUD app) here: https://tinyurl.com/y95ewubz
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Messages In This Thread
Alfa TZ skin - by Pierre Caillet - 09-09-2018, 03:28 PM
RE: Alfa TZ skin - by Russell Sobie - 09-09-2018, 07:30 PM
RE: Alfa TZ skin - by Pierre Caillet - 09-09-2018, 11:46 PM
RE: Alfa TZ skin - by Simon Meisinger - 09-11-2018, 08:52 AM
RE: Alfa TZ skin - by Pierre Caillet - 09-11-2018, 10:00 AM
RE: Alfa TZ skin - by Matthias Obot - 09-11-2018, 02:49 PM
RE: Alfa TZ skin - by Pierre Caillet - 09-11-2018, 03:17 PM

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