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Questions on SRS 1-hour races and pitstops
#4
In CM you can simulate 170 fuel rate, also higher tyre rate if any (not here).

To calculate fuel effectively, there a couple of  apps like "ACRLfuel" or "fuel usage", they are both accurate, the default one not so much.

Some might pit early because they ve put less fuel, which makes you a little faster at the beginning of the race when it's easier to gain positions or make gaps, with most cars, the difference between let's say 20l and 100l load is about 0.5s a lap. I would say it's more interesting to put more fuel at the start if you are mid pack on the grid for example as the first laps are gonna be slow anyway and you won't really be able to exploit the lower weight, or you are confident enough you will still have the pace even loaded. It can as well be linked just to how long the tyres will last so your refueling time is equal to swapping tyres.

Probably the biggest advantage you can get to pit at a particular point in the race is if you don't get as much traffic out of the pit, but that's usually pitting later. Crewchief does simulate where you will come back on the track, you can even map that function on your wheel. I would advise having something mapped so you are able to tune how much fuel you will add while racing, and adjust your strategy on the fly.
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RE: Questions on SRS 1-hour races and pitstops - by James Blint - 09-08-2018, 06:47 PM

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